Xbox LIVE Gold Member? Get Strike Suit Zero for FREE this August

If you’re a subscriber to the Xbox LIVE Gold service and own an Xbox One, you can pick up Strike Suit Zero: Director’s Cut for free this August.

The enhnaced version of the game features a restructured campaign, overhauled graphics and the Heroes of the Fleet mission pack. It’ll be available free to Xbox One owners for the duration of August, joining Crimson Dragon, the spiritual successor to the Panzer Dragoon series from Grounding and Land Ho.

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BRG Studio Update #4

Hello! Strike Suit Zero: Director’s Cut is OUT NOW for PlayStation 4, Xbox One and PC. It’s true!

The launch has been mostly smooth, and people have been saying rather pleasant things. In fact, as I went to set this post live, one nice fellow at PSNation went as far as to say:

“Strike Suit Zero is an example of how this genre still defines what playing video games is all about. “

…and gave the game 9/10. Lovely.

Anyway, in this week’s update video, we address a few of the questions that have sprung up since launch, and fill you in on a few other bits and bobs. Have a watch…

Strike Suit Zero: Director’s Cut at ID@Xbox Event at GDC

Born Ready Games’ James Brooksby is off gallivanting around San Francisco as I type these words, cavorting with other game-people and doing vital work on behalf of the studio (partying like he’s seventeen again, no doubt).

He also found time to attend Microsoft’s ID@Xbox showcase, however, which highlighted a selection of independent games that are currently in development for the Xbox One. Strike Suit Zero: Director’s Cut happens to be one of those games, and in the video below, James – amongst some other fantastic developers* – explains a little bit about it.

*The other developers are talking about their own games, not Strike Suit Zero. That’d be weird.

Born Ready Games Studio Update #1

From this day forth, we’re planning weekly video updates on everything happening here at Born Ready Games. This could entail information on upcoming games, insights into the development process or highlights from the ongoing game of Space Hulk that is dominating several of the team’s lunch breaks.

We’d love your input, too. So if you have questions, or topics you’d like addressed – let us know. Quite how these updates will evolve is unclear, and we’re still testing the waters here — but let’s see what happens.

This week, we address a few questions off the back of the Strike Suit Zero: Director’s Cut announcement. 

 

Announcing Strike Suit Zero: Director’s Cut

We’ve been asked about a console version of Strike Suit Zero since the game was first announced. Today we can shed some light on that subject with the reveal of Strike Suit Zero: Director’s Cut, which will be heading to both the PlayStation 4 and Xbox One in March (£14.99 / $19.99).

The Director’s Cut version of the game not only takes advantage of the power of the next-gen consoles, but adds a host of other additions and improvements, making this the definitive version of the game. Later this Spring, we’ll be following this up with a version of the game for PC, a platform that is very much considered a home by space combat fans. We’ll keep you updated with any developments relating to the PC version as they happen.

The Director’s Cut features a restructured campaign – particularly relating to the first few missions, allowing the player to get in the cockpit of the Strike Suit much earlier – with an adapted story and all new dialogue. We’ve also given the game a complete graphical overhaul, including upscaled ships and updated textures and lighting. We’ve also included the Heroes of the Fleet mission pack, and both the Marauder and Raptor Strike Suits. We’ve taken a year’s worth of comments and suggestions on board, too, directly addressing the points of our community and critics.

Check out the new trailer for the game below.

You can also check out the new and up-res’d Strike Suit from the game with the interactive model viewer below. Bask in the glory of all those extra polys.

U.N.E. Strike Suit “Durandal” from BornReadyGames on Sketchfab.

Thanks, and we’ll have more to share soon…

Strike Suit Zero added to Humble Bundle X

Strike Suit Zero has been added to the tenth Humble Bundle, joining Joe Danger 2: The Movie, To the Moon, Papo & Yo, Runner 2, HOARD, Toki Tori 2, Reus and Surgeon Simulator 2013. Gamers are encourage to pay what they want for the 9-game bundle, while beating the average price unlocks Strike Suit and four other great games. Paul Ruskay’s original soundtrack for the game is also included in the bundle.

Get stuck in and support a fantastic cause!  

BRG Studio Floods

If you follow us on Twitter, you’ve probably already seen that we’ve been hit by the floods that many parts of the UK were subject to over the festive period. The River Wey, which our studio is rather close to, burst it’s banks on Christmas eve, causing a colossal amount of water to come pouring into the studio. Thankfully, most of our PCs were moved onto desks just in time thanks to some quick thinking from the team, but lots of other equipment, personal items and the studio’s lovely carpet was lost. At it’s worst, we had over a foot of water taking up residence on the studio floor.

Below you’ll find a series of blurry and hastily taken photos detailing what we’ve been dealing with over the past week or so.

 

 

What was once the studio....

We’ve managed to shift a load of desks upstairs and now have the team working in our old kitchen/social area. After some solid network wiring (see below), we’re (pretty much) back in action.

There’s some big things on the way from Born Ready Games in 2014, and it’ll take more than a bit of water to see those plans scuppered. Stay tuned for announcements soon…

BRG Scrum Training and The City of the Future

On November 27th 2013, we took a break from developing games to do a spot of training on the process of developing games; Scrum training.

We learned a bit of theory, engaged in a few activities to highlight the benefits of the methodology, but the most important thing we did was play with lego learn about scrum by actually using it. The task was (not) simple: create a future city out of lego. After conjuring up a bunch of buildings with our head-brains (Space Escalator, Body Modification Emporium, Disintegration Pit, Alien Zoo, Zero-G Strip Club, Tesco etc) we split into scrum teams, divvied the work into sprints and set about bringing our city to life.

You can see that process (well, mostly the glorious finished article) below.

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